Born in Japan

Using a life simulator in class or with your kids

Using a life simulator in class or with your kids

Born in Japan is a life simulator: you are born in some prefecture of Japan, in some year, to some family, and you live that life one year at a time to the end. When a life is over, questions tend to follow on their own: "What if I had been born somewhere else?" "Which path would I have chosen?" This page is for parents who want to play it with their children and for teachers who want to use it in a lesson about Japan. It covers how to run a session, discussion questions, and what to know before you start.

Why a life simulator gets people talking

A life simulator puts two kinds of experience side by side.

On top of that, some things simply happen, such as illness or accidents. In 10 to 20 minutes you watch birth, choices and luck add up to a whole life. Because it is "the life of a person in a game," it can be easier to talk about inequality, education paths, family, money, ageing and death from a little distance.

On the results screen, "Same birth, different choices" lets you replay from exactly the same circumstances. Keeping the birth fixed and changing only the choices is one of the most useful comparisons for discussion.

The year-by-year life screen in the Japanese edition, with the age, a pixel-art scene, a decision made on Auto, and the speed buttons
The year-by-year screen (Japanese edition shown). Speed (×1 to ×16) and Auto help you fit a life into a lesson.

Playing with your kids

What age is it for?

There is no set age limit, but the game includes illness, accidents, crime, the death of family members and poverty, and one of the ways a life can end is suicide (see what to know before you play). As a rough guide, children of about 13 and up can play on their own and talk about it afterwards. With younger children, sit next to them, watch the screen together and talk through events as they happen. You know your child best, so decide what suits them.

A simple way to play together

  1. Play one life yourself first, so you know what kinds of events appear.
  2. Let your child press "Be born" and make the decisions. Ask "Why did you pick that one?"
  3. When the life ends, read the life story on the results screen together.
  4. Press "Same birth, different choices," let the adult choose this time, and compare.

If everyone in the family wants the same starting point, use "Start with today's birth (the same for everyone)" on the home page. Everyone who plays that day starts from the same birth.

Things to talk about

The results screen shows a rank such as "top 3% for net worth among 160 lives with the same birth." It compares numbers like money and lifespan inside the game. It is not a ranking of the worth of a life, and it helps to say so.

Using it in class

It runs in the browser on phones, tablets and computers, with no sign-up and nothing to install. With one device per student, everyone can live a life of their own; with fewer devices, pairs or small groups can share one and agree on each decision. For classes outside Japan, it works well as a lesson on Japanese society: regional differences, generations, work and the welfare system.

A sample 45–50 minute lesson

TimeActivityNotes
5 minIntroductionAsk: "Can you choose where and into what family you are born?" Before playing, mention that difficult events appear and that the rank is not the worth of a life
15 minEveryone lives one lifeUse today's birth if you want the whole class to start the same way. Raise the speed or use Auto so everyone finishes in time
10 minReplay the same birth and comparePress "Same birth, different choices" and change only the decisions. Note what changed and what did not
5 minCheck the real numbersOpen an explainer page to see the public statistics behind the game (for example oya-gacha or where and into what family you are born)
10 minDiscussionGroups pick one or two of the discussion questions below
5 minReflectionEach student writes one sentence on "what birth decides" and one on "what I can choose"
One life takes about 10 to 20 minutes. Speed goes from ×1 to ×16, and "To next decision" jumps ahead. If time is tight, set Decisions to "Fewer (major decisions only)" in the menu's Settings.

Where it fits

These are only examples; shape the lesson around your own aims.

Discussion questions

Questions by theme, with explainer pages to read alongside. Checking the numbers lets students ask, "That happened in the game, but what do the real statistics say?"

ThemeQuestionsRead alongside
Birth and inequality (oya-gacha)How did household income change the paths open to you? Japanese has a word, "oya-gacha" (the parent lottery). What do you think of it? What could society do to narrow gaps from birth?Oya-gacha
Region (prefecture)What might have changed if you had been born in another prefecture? How do cities and rural areas differ in your own country?Where you are born
The times (generation)At 22, how does finding a job differ by birth year? Play your parents' generation: what surprised you?Japanese generations
WorkWhat conditions or qualifications does a job need? Was the life after getting it what you imagined?"How to become..." on special editions (doctor, chef, manga artist, prime minister and more)
MoneyWhat made the biggest difference to lifetime income? How did your game life compare with the average?The average life in Japan / Savings and investing
The end of life (lifespan)How long did you live? Is living long the same as living well? How rare is it to be born in Japan at all?How long you live / The odds of being born in Japan

A few numbers to start from: in 2024, Japan's child poverty rate (age 17 and under) was 11.0%, about 1 child in 9 (Ministry of Health, Labour and Welfare, 2025 Comprehensive Survey of Living Conditions). Life expectancy at birth in 2025 was 81.35 years for men and 87.33 years for women (MHLW, 2025 abridged life tables). Of the roughly 8.2 billion people alive today, about 1 in 67 lives in Japan. Sources are listed on each explainer page.

What to know before you play

Events in the game

Born in Japan shows not only happy moments but also hard things that happen in real lives. They include:

Which of these happen depends on birth, choices and luck. Some special editions, such as Born in wartime, depict war.

Care for children with hard experiences

For a child who has lost a family member or is going through a hard time at home, events in the game may feel close to their own life. In class, tell students in advance what may appear and offer ways to take part (watching only, playing in a pair, or a different task). In discussion, do not ask students to talk about themselves or their families; talk about "this person in the game."

The numbers mix public statistics and game assumptions

Lifespan, wages, university entry, marriage, pensions and more are based on Japanese public statistics, and gaps are filled with game assumptions. Which is which is set out area by area in the explainer pages. The simulation does not predict any real life or anyone's future. In class, keep "what happened in the game" and "what the statistics say" separate.

The rank is not the worth of a life

The rank on the results screen is a game estimate that compares net worth, lifetime income or lifespan among 160 lives with the same birth. It does not judge or rank any real person, family or region.

If someone needs to talk

If you are a child or young person in Japan who needs to talk to someone, the education ministry's 24-hour children's SOS line is 0120-0-78310 (free, in Japanese). Outside Japan, please point students to the support services available where you live.

Adding a global view

The life simulator 80億分の1 ("one in 8 billion") is set across 172 countries around the world. Born in Japan narrows the stage to Japan's 47 prefectures, so the two together make for a lesson comparing "Japan in the world" with "you within Japan." For example: first play 80億分の1 and ask what changes depending on the country you are born in, then play Born in Japan and ask how much still changes within one country, by prefecture and family. A side-by-side comparison of setting, play and data is on our comparison page (in Japanese).

Born in Japan is an independent work with no connection to 80億分の1 or its developer. The title is mentioned for comparison and introduction only. Titles mentioned are trademarks or registered trademarks of their respective owners.

Schools and organisations

Anyone can use the free version in class as it is, with no sign-up. For schools, companies and local governments, the For schools and organisations page describes paid plans that include a lesson guide and worksheets, discussion questions and a whole-class shared birth. The educational effect in classes and training has not yet been evaluated; we are assessing it together with early partners.

The results screen in the Japanese edition, with the story of a life that ended at 94, its title, the rank among the same birth and how rare the birth was
An example results screen (Japanese edition shown): the life story, the title, the rank among 160 lives with the same birth, and how rare the birth was. A good starting point for discussion.

FAQ

What age is it suitable for?

There is no set age. Because illness, accidents, crime, the death of family members and poverty appear, about 13 and up is a rough guide for playing alone. With younger children, play together and watch the screen with them.

Is it free? Do students need to sign up?

It is free, with no sign-up and nothing to download. Press "Be born" in the browser and a life begins. There are paid plans for schools and organisations, but the free version can be used in class as it is.

Can a life fit into one lesson?

One life takes about 10 to 20 minutes. You can change the speed from ×1 to ×16, jump to the next decision, or leave decisions on Auto. Setting Decisions to "Fewer" in the menu's Settings keeps only the major ones.

Does it work on tablets and school laptops?

It runs in the browser on phones, tablets and computers. Nothing needs to be installed.

Can the whole class start from the same birth?

Yes. With "Start with today's birth," everyone who plays that day starts from the same birth. Anyone who opens a shared result link can also start from the same birth.

Is students' personal information sent anywhere?

No account is needed, and every character is a fictional person generated by the game. Play records are saved in the browser on the device, and text that players type, such as notes, is not sent to analytics. A finished life appears anonymously in "Everyone's Lives" as a summary without player-entered names or notes, and pressing "Don't show it" on the results screen hides it. See the privacy policy for details.

Summary

A life simulator lets you watch a birth you cannot choose, the crossroads you can, and plain luck add up to a whole life in a short time. At home it can start a conversation about "What would you do?"; in class, alongside the statistics, it can open up questions about inequality, education, work and everyday life in Japan. Before you start, mention that hard events appear and that the rank is not the worth of a life.

Play the life simulator Born in Japan (free, no sign-up)

Related: How to play / Oya-gacha / Where you are born / Generations / The average life in Japan / The odds of being born in Japan / For schools and organisations

Next: Where, and into what family, you are born