Born in Japan

Japanese generations, in numbers

Japan names its generations after the times they grew up in: a baby boom, a bubble, an "ice age" of hiring, a school curriculum. For each one, we show the definition (from public agencies where one exists), what they lived through and at what age, public statistics, and a simulation from the game.

GenerationBornAge in 2026BirthsAvg. age at death (sim)University grads (sim)
Dankai generation (Japan's baby boomers)1947–194977–798,057,05482.123.8%
Shirake generation1950–195571–7611,848,67082.627.2%
Shinjinrui (the "new breed")1961–196561–658,407,96783.233.8%
Bubble generation1965–197056–6110,816,2118329.3%
Dankai junior (second baby boom)1971–197452–558,161,62783.739.7%
Employment ice age generation1971–198244–5521,623,74383.441%
Yutori generation1987–200323–3920,592,66983.951.3%
Satori generation1987–199531–3911,174,95983.850.9%
Gen Z in Japan1996–201016–3017,005,95084.256.5%
Births: MHLW, Vital Statistics (2025 final data, Table 4.1). Columns marked (sim) are Born in Japan game estimates. Ranges overlap because the terms do.

Real dataStatistics on this page

  • Births and total fertility rate: MHLW Vital Statistics (Japanese nationals in Japan; Okinawa excluded until 1972)
  • University entry rate: MEXT School Basic Survey (university entrants, including those who entered after a gap year, divided by junior high graduates three years earlier)
  • Jobs-to-applicants ratio: MHLW, annual average for all job seekers at public employment offices, not only new graduates
  • Definitions: the public documents cited on each page

AssumptionGame simulation

  • The "game simulation" table comes from running lives in the Born in Japan simulator with default choices
  • Wages and life expectancy are based on public statistics, but marriage, job changes and investing include assumptions without a source. Years after 2026 are the game's assumptions
  • Money is in today's yen, adjusted for inflation; expect a margin of a few points

Be born in Japan

日本語